
#include <cstdio>
#include <BOpenGL>
#include "member_BPainter.h"

using namespace BWE;

member_BPainter::member_BPainter(BPainter* painter)
{
	boss = painter;
	widget = 0;
	style = 0;
	pointSmooth = false;
	pointSize = 1;
	lineSmooth = false;
	lineWidth = 1;
	font = 0;
	texture = 0;
}
member_BPainter::~member_BPainter()
{

}

